Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Thursday, January 24, 2019

Hey, Multiclassed 5E Druids Could You Please Not Wear Metal Armor?



When I was new to Dungeons & Dragons fifth edition, I spotted a potential loophole regarding druids. Back in the old days, druids were prohibited from wearing metal armor such as plate mail. D&D 5E had a curious note regarding armor. Merely, druids choose not to wear metal armor.

One could surmise the taboo would extend to single-classes druids and those from races without armor proficiencies. What about Fighters or Paladins with heavy armor proficiency who later multiclass into druid? After all, they all ready are proficient in plate mail. A fighter-druid clad in plate mail! While in previous editions armor hindered spell-casting, Fifth edition (5E) ties unimpeded spell-casting to proficiency. If the caster is proficient in the donned armor, the caster suffers no ill effects casting spells. Ergo, there really is nothing in the rules mechanically forbidding a druid from wearing plate mail if proficient.


Wait, multi-classing is an optional rule. Must every core class account for character multi-classing into it from another class?


Okay, you've got a point there.


What about dwarven druids wearing metal armor? Mountain dwarves have a history of crafting exquisite metal items, armor among them. Not only do they craft metal armor, they wear it as well. In fact, mountain dwarves are proficient in medium so they can don quite a number of metallic armor. Granted, not plate but you get the gist.




However, someone posed the question to WotC's Jeremy Crawford, the de facto rules guru for 5E, Twitter. His answer is an emphatic no.


Neither multi-classed nor dwarven druids can wear any sort of metal armor; because of the setting of D&D. Should a druid with requisite training buck the taboo, the DM is encouraged to take DM action.


I'm old timey gamer so saying my Fighter-Druid can't wear plate mail; because druids just don't do it is enough of an excuse for me. Furthermore, enough of the DMs I play will enforce the taboo either by fiat or by imposing some form of penalty.


Still, even Paladins suffer a mechanical consequence for violating their oaths significantly enough. Why only an honor system approach to the druid?


I guess I am just grumpy that cunning rules exploit, a druid wearing plate mail, is foiled by fluff without a 'this is what happens if you break taboo'. Fifth edition expands Dungeons & Dragons in  many ways.


Just don't break any of the role-play assumptions.


Happy Gaming!


Next time.








Tuesday, December 25, 2018

12 Blog Posts of December Day 6: Christmas Day



Merry Christmas! Happy Holidays! Happy Hanukkah! Happy Yule! Etc...


I'm going to keep this short and sweet, relatively. No on the first day of my 12 Blog Posts of December spiel today. It's Day 6 of my 12 Blog Posts of December AND it's Christmas Day. However, I am not blogging to proclaim Merry Christmas. That would be too easy...


First, recall yesterday's post on adapting the Life & Adventures of Santa Claus to D&D 5E stats? Yesterday, there was a link to suggestions on how to adapt Santa's foes the Angwas to D&D 5E stats. Well, today on En World (an http not an https site), the same author has posted suggestions for his allies. Here are the Immortals. I am not quite satisfied with recommendations on how to convert the Immortals to PC races. It's basically: take this PC race and perform a minor tweak. Really hope the Patreon goes into more detail than what's provided here for free. As NPCs, they're pretty much top-notch conversions. Suppose the Immortals may be too powerful to be PCs... Well, if the conversion is free anyway... However, the suggestions work in a pinch.


Second, I discovered the old D&D Rules Cyclopedia was available Print on Demand from DriveThru RPG. For those new to the hobby, the Rules Cyclopedia compiled the majority of the rules from the Basic, Expert, Companion, and Masters sets of Dungeons & Dragons. With rules for players and DMs along with maps and brief setting information, it is pretty much the closest to a complete game all-in-one book for Dungeons & Dragons that has ever come out.


I remember checking out this book from the library several times and marveling at the completeness of the book. Until I purchased the ebooks for Original Dungeons & Dragons (0E), it's the closest I had come to the EARLY days. When elf and dwarf were a class. Plus, it was my first exposure to Mystara outside of the Red Steel expansion for AD&D 2E. In addition, there were all sort of nifty rules that were new to me. Alas, there were pages torn out. Eventually, the library's copy disappeared. The book was Out of Print. When I purchased a digital copy, the hardcopy fetched collector prices so it would have to do.


Until now.


I was quite excited while unwrapping gifts to discover I now held in my hands my very own copy of the D&D Rules Cyclopedia! Holding the book in my hands, flipping through the pages, and skimming portions the book is as an exact match to my recollections. Plus, no missing pages! For instance, there's the charts from the Weapon Mastery table for each given weapon. Had no memory of those pages. Maps all intact. Book is quite readable too.


The PoD copy does seem larger than I remembered. Hardcover trim ends roughly a quarter of an inch over the trim of the interior pages. Cover looks lovely. Book feels nice to the touch. Know how some books you just want to hold in your hands? This printing of the Rules Cyclopedia matches the feeling. My only complaint is the binding may be fragile to heavy use. If I played BECMI regularly and it was traveling book, I would worry about pages falling out. Fortunately, I don't play BECMI regularly if at all. So the book's durability isn't a pressing concern. The binding does seem durable enough for pleasure reading. Besides, I do own a digital copy, which I could use as my traveling copy if need be.


Not quite sure if I'll provide a full review or review the book in stages.


Third, I read some classic newspaper strips of Rudolph the Red-Nosed Reindeer and Hans Brinker and the Silver Skates posted on a social media group. Must've missed some strips as I used Facebook's Save feature as I encountered gaps. Hans Brinker and the Silver Skates matched my recollection of when I read the colored strips compiled in page form within the pages of a magazine years ago. Only one strip seemed to come out of nowhere. The Joe Kubert art was lovely. As for the Rudolph strip, it seemed like the strip either tried to find new uses for his nose or ways Rudolph could contribute without the use of his nose. There even was a helicopter?! Overall, a pleasant way to spend time on Christmas Day.


Lastly, 2018 marks Mickey Mouse's 90th Anniversary. While I picked up both a DVD celebrating Mickey Mouse and a book from Fantagraphics collecting his early comic strips colorized, I don't know if I'll blog about either them during the remainder of the year. Not to say, I won't spend any homage to Mickey during his 90th on this blog. Why? For the first time in over a decade, I watched Mickey Mouse's Christmas Carol! Fondly recall the rollout to the "movie's" debut all those years ago. There were plushes of the various Disney characters adapted to Dickens's characters available for a limited time. I got the Donald Duck, but I digress. Anyway, when I watched Mickey's Christmas Carol as a kid I absolutely loved it! In fact, it's how I primarily know the Christmas Carol story, which I haven't actually *ahem* read. Like many classic Disney shows featuring their IP, every time Mickey's Christmas Carol aired it was an event. Then I stopped seeing it.


So what better time than during Mickey's 90th then to pick up a copy on Blu ray? Furthermore, what better time than to watch it on Christmas Day? Mickey's Christmas Carol was about as good as when I saw it back as a wee little lad. Plus, after all these years, it felt like watching it for almost the first time! Didn't watch the extras nor the intermission though. Perhaps next Christmas season?


Once again, I hope everyone has a Happy Season!


Only 6 more days of my 12 Blog Posts of December!


Next time.

Monday, December 24, 2018

12 Blog Posts of December: Day 5: Baum's Santa Stories Are Perfect Fodder For RPGs



On the first day of my 12 Blog Posts of December I gave to thee, my take-aways from my very first halberd-wielding D&D PC. On the second day of my 12 Blog Posts of December I gave to thee, my five take-aways from the first Tier 2 Season 8 module. On the third day of my 12 Blog Posts of December I gave to thee, a polymorphed PC fighter smashing things as a triceratops.


Told you, I would begin with a more festive opening!


Tonight's Christmas Eve.  It's also Day 5 of my 12 Blog Posts of December.


Through social media, I've learned a gamer on Patreon is adapting the characters from L. Frank Baum (the creator of the Wizard of Oz and other Oz stories) Santa Claus stories to fifth edition Dungeons & Dragons stats.


Admittedly I've never Baum's Santa stories. I do have fond memories of watching the 1985 Christmas special adaptation of The Life and Adventures of Santa Claus as a kid. Compared to other Christmas specials for kids it was dark and sophisticated. Santa along with his supernatural and mundane (if you count a lioness as mundane) companions contended with goblin-ish and demonic-like creatures in order to spread cheer to the children of the Laughing Valley. They had to use their cunning and their wits against a more formidable foe culminating in an epic battle. Perfect inspiration for Table-top role-playing games!


Found out after years of playing Dungeons & Dragons that the creator of Oz wrote the story that inspired the special that enthralled me as a kid.


It's been a long time since I lost saw it. The copy I enthusiastically watched was on VHS; and I never picked up a DVD replacement. Alas, I've only found a couple clips on YouTube. Here they are:


Opening credits:








Another clip featuring dialogue:








Pretty epic stuff!


There's also a clip featuring the song 'A Child'; but I never cared for the segment and the one lone weakness of the special in my eyes.




Despite not being able to watch the 1985 special, the story is available in the Public Domain. If you're not picky about formatting, you read the story and a sequel short story on Gutenberg for free. Here are links for The Life and Adventures of Santa Claus and A Kidnapped Santa Claus. File choice is left open to you.


Now that I've referenced the source material, time for the links to D&D 5E stats.


I have never sponsored anyone on Patreon before. However, reading an example of Armies of the Christmas War, which adapts the Immortals (Santa's allies) and Awgwas (the bad guys) to 5E stats both as monsters and PC races attracts my interest. For instance here is the Nymph. Baum's nymph differs from the Greek mythology and D&D nymph as you can see. Based on my memory, the adaptation seems to fit the material. The stat block appears complete enough. The PC race looks cool although based on what's been provided for free more fleshing out is needed. For nostalgia's sake, I am definitely interested in this. Cause as an Adventurers League player, I am unlikely to ever use the PDF collecting everything...


If on the other hand, you only want to use the Awgwas as traditional D&D foes and you're not quite willing to shell out the money for the Patreon material, there is another way. The very same author has provided re-skins (adapting existing D&D 5E monster stats) simulating them. Just hop on over to EN World. As aside, I am an old, old, old member of the forum dating back to Eric Noah's D&D 3E spoiler page! I haven't frequented the page in a very, very long time partially because I forgot my password and stubbornly refused to re-set it. The site went through a complete overhaul. Note: it's not an https site if you're concerned about security...


Here is the Santa War: Army of the Awgwas.


Overall, I am quite pleased with the re-skins. Never read the story? Never watched the special? No worries. Each foe is described. Following the recommendations, the PCs can match sword and spells against the Awgwas!


Should I become a Patreon supporter and thus download the PDF, I will provide a review.


Therein ends Day 5. Only seven consecutive days more of blogging to go.


Merry Christmas Eve!

Sunday, December 23, 2018

12 Blogs of December Day 4: Non-seasonal X-Mas Entries and Star Wars Radio Dramas Redux



On Tuesday, I declared I would do a '12 Blogs of December' in homage to the '12 Days of Christmas'. Looked at the calendar and realized I would need to blog every day from now until the 31st to meet my goal! Better get to blogging, I guess.


My original intention way back earlier in the year was to do a compilation post including every 'X-Mas'-related blog post I made AFTER the Christmas season. Back then, I was envisioning many reviews from Marvel Digital Unlimited. Maybe reading some Christmas comics. Watch some movies and television shows containing Christmas elements. Kind of like Halloween, didn't quite happen. Unlike Halloween, I did post some out-of-season X-Mas content. Furthermore, my Marvel Digital Unlimited gift subscription was activated a couple months AFTER the holiday season. So... next year may be a completely different story.


Also, while I had stated I wasn't necessarily going to go heavy on Star Wars blogging, i.e. no Star Wars movie debuted this month, I did discover a curious thing scrolling through my 'X-Mas' label in preparation of today's compilation post. All the YouTube videos containing the Star Wars Radio Dramas were kaput...


The YouTube account had been cancelled...? Doesn't exist anymore? Regardless, the videos I had inserted no longer do what I inserted them for. Playback the three Star Wars Radio Dramas. Just another example that Internet and permanence are murky...


Fret not! I quick search on YouTube revealed another YouTuber has re-uploaded their own edit of the Star Wars Radio Audio Dramas!


For posterity's sake, here they are:


Star Wars: A New Hope






Star Wars: Empire Strikes Back








Star Wars: Return of the Jedi


Blogger won't let me insert the video directly from YouTube, i.e. won't pop up on the search, so I'll provide a link instead. Here it is.


With that out of the way, here are the out of season X-Mas posts:


Palladium Books did a Christmas in July special when they offered their Christmas Surprise Package. I hadn't ordered one in years so finally I did so. Took pics of the goodies and autographs. Take a peek if you so choose.


The other non-seasonal X-Mas blogging I did during 2018 was the Marvel Digital Unlimited Upgrade Saga, which ran from the Unboxing all the way to the resolution of upgrading from an annual membership to a gift membership. I would love to say it was only a mere two-step saga; but it wasn't. There were three posts between them as I discovered upgrading wouldn't be simple, then I realized I couldn't upgrade by myself, and lastly the call to Customer Service I made to remedy the situation. In retrospect, the experience was incredibly humbling and if others can learn from experience, the better.


Therein, ends Day 4. Maybe tomorrow, I'll try to emulate the song.


Next time!





Thursday, November 8, 2018

Converting Adventurers League PCs From XP to ACP Was A Snap



When I played D&D 5E at my FLGCS Adventurers League night on October 30th, I sort of fudged my PC's qualifications to participate at a Tier 1 table. According to experience points, my PC was still 4th level. However, the PC could've been fifth level and unable to participate in Tier 1 modules. Why? Cause Adventurers League switched from experience points to advancement checkpoints as inspired by Xanathar's Guide To Everything. Originally, Shadowrun Missions was scheduled for that day so I wasn't planning on converting any of Dungeons & Dragons PCs to the new system. Despite knowing plans changed, I didn't convert any of my PCs and guessed...


Beginning this upcoming Tuesday, I'll have the option to game as much as I have the entire 2018 so far to date! Home game, it wouldn't be a problem. However, the majority of the gaming will be via Adventurers League. Can't really not convert any of PCs to the new advancement checkpoint system if I want to game, now can I?


Fortunately, the conversion is more tedious than complex. Felt more of throwback to doing homework in math class!


Now before the Adventurers League police cuff me for not convert my tortle monk to ACP (advancement checkpoints), I had perused the conversion rules beforehand. The number of advance checkpoints a PC possesses after conversion is a ratio multiplied by the number of checkpoints required to advance in level. Since a player decides whether to round up or round down, I chose round down. Nuno the ninja tortle monk would not be automatically bumped to level 5 upon conversion.


Nuno did level though as he leveled upon the module's completion. Despite rounding down, Nuno had enough ACP to raise a level even if I had chosen slow progression.


Cool,


Now, I had to convert the other characters.


Grogg - another PC I could've converted to a higher level. He would be eighth level (character and class) and eligible for another feat or ability score improvement. Remain undecided on what options I want yet. Round down it is. One more module to decide...


By the time I converted my third PC, Morland Doyle, conversion was a breeze. Won't be able to play Morland any time soon though. Following conventional rounding practices seemed sensible to me. Rounded down.


Tor - really love playing my Tempest Cleric whom I've patterned after Gaiman's Sandman and what I've heard is Apotheosis's interpretation of Thor. I wanted Tor to remain Tier 1 a little while longer so I rounded down. With Slow Progression, two modules should be the minimum for Tor to reach Tier 2. Honestly, don't know how my play-style will fit the upper tiers...


Last but not least was my very first Adventurers League PC, the Dragonborn Paladin Ser Rhogar. Conversion was a snap. Pretty much converted him to one ACP almost exactly. Maybe I'm old school but you don't round to 2 if it's 1.13... Frankly, the hardest part was determining whether it paid to convert Ser Rhogar as I hadn't played him since Season 7 began. The PC died right a month prior so I had to determine if he had enough gold to pay for a Raise Dead spell-casting service. Suppose not playing a Tier 2 PC in over a year influenced my decision to round down as well.


Overall, the hardest part of converting my Adventurers League PCs was repeating the process four additional times. I began playing table-top RPGs back during the days of AD&D 2E. I'm used to character advancement taking a little while longer. Rounding down was an easy decision. After all, I can participate in both Tier 1 and Tier 2 modules longer than otherwise.


Wouldn't hurt to create a new level 1 PC though...


Happy Gaming!


Next time.



Thursday, November 1, 2018

Review: Tobin's Spirit Guide and Halloween 2018 in Review



If you're reading this, it means the powerful spirit and deadly opponent of the Ghostbusters, Samhain, did not prevail and usher us into Eternal Halloween. Indeed, the second day of the Halloween duo/trio, All Saints' Day nears its end. As I've mentioned in years of Halloween blogging past, tomorrow marks the less celebrated All Soul's Day. However, I'm calling it a wrap as of tonight. Not saying there won't be reviews forthcoming. They'll just be scattered throughout the course of the year. No sense engaging in an Eternal Blogging Halloween, right?

You may be wondering how I plan to approach this All Saints' Day blogging? Ready to read the exciting preamble outlining how I will proceed? Er, no. You can read the title...

Fine.

Yep. I'll actually be blogging in the reverse of the title of this post by looking at the month of 2018 blogging and then reviewing Tobin's Spirit Guide.

Scroll down to the review if a rehash isn't your cup of tea.

First, I started the month by highlighting elsewhere in the Blogsphere that another blogger had adapted the Headless Horseman for the setting of Blackmoor (created by D&D co-creator Dave Arneson) using Savage World game rules on Dave Arneson Game Day. At the time, I stated I would endeavor to convert the Horseman of the North to D&D 5E stats. I admit I don't always (often) follow through with my blogging promises. However, this time I did. If you missed the entry cause you were busy celebrating Halloween or couldn't keep up with several days of Halloween blogging you can find the conversion here.

My second Halloween blog entry was my compilation of past Halloween blogging. Here is the compilation for your convenience. It was my second annual compilation. Like to think tonight is my getting ahead of next year's...

Then, there was OneBookShelf's Halloween Treat Scavenger Hunt. Unexpectedly, blogged twice about it. Here is the first and second posts. With a whopping fifteen treats from five sites, I really do hope to review them before next Halloween. That is if I am not like Charlie Brown kicking the football that is...

Fourth, it wouldn't be Halloween unless I provided a bunch of spooky links. This time I brushed off my neglected Official D&D 5E Rulings By Tweet blog "column" to provide some with a more Halloween flavor. Here it is.

My fifth was a textual capstone of the Halloween Sunday Comic Strips that graced newspapers and online the Sunday before Halloween. Just realized, I never did the same on Halloween...

Yeah, I am lumping together similar entries and treating them as one... No point treating posts with the same concept separately.


Sixth post is more of a stretch as far as Halloween blogging goes. I just felt the session ended with a very Halloween-like flavor.


Last, my Halloween post where I basically write about how the cartoon the Real Ghostbusters exposed me to the Celtic/Gaelic holiday of Samhain and is the inspiration of much of my Halloween blogging the last several years.

Also, I did mention I finished reading a book too. Meaning it is time for....

My Review of....


Tobin's Spirit Guide!


Front cover



Back Cover:




The book is written by Erik Burnham (a writer for IDW Ghostbusters comics) in the guise of Dr Egon Spengler and Dr Ray Stanz.


Illustrations were drawn by another IDW Ghostbusters comic alum: Kyle Hotz.


Here's a sample illustration of the villain Samhain. Really, the central character to yesterday's Halloween post. Honestly, He looks better here than in the show. More menacing.






Anyway, the book is written as abridged version of the actual Tobin's Spirit Guide, which includes anecdotes of the Ghostbusters experiences as well as a Rogues Gallery of the baddest of the bad.


Tobin's Spirit Guide collects many of the ghosts and incredibly nasty beings the Ghostbusters have fought in the movies, comic books, video games, and animated series. A tall order considering the comics occur in a separate continuity from the Real Ghostbusters. Furthermore, each media has its own unique tone.

Burnham and Hotz tackle the differences by creating a unifying continuity that modifies some entries and encounters from how they were originally presented.

For instance, Slimer was a companion of the Ghostbusters in the Real Ghostbusters. Heck, ABC practically made Slimer the main character when they relaunced the series as Slimer and the Real Ghostbusters from the third (really, the second but the true second season was syndicated) season. There were Slimer shorts focusing exclusively on Slimer!

Not so here. Slimer is trapped within his own containment unit.

Samhain? There is no reference towards his aversion to light. Spoilers basically how Samhain was defeated in When Halloween Was Forever involved light. Lots of light. In Tobin's Spirit Guide, nope. Attrition weakens him.

Another change I noticed was in regards to Stay Puft Marshmellow Man. Fondly recall watching as a child on the Real Ghostbusters Stay Puft's face turn as he became a good guy who would occasionally help out. Stay Puft always ended each story back inside the containment unit. But he's Gozer... Kid me never made that connection. Suffice it say the book nixes this. Stay Puft isn't a good guy. Not a one shot either.

Quite certain they made other changes; but I haven't watched the Real Ghostbusters in decade or two. So I couldn't point them out. Nor have I read every comic (IDW and otherwise) nor played the video games. Any changes to those ghosts and big bad supernatural entities I couldn't tell you.

However, the listing is pretty extensive. The nostalgia factor is high. Marked about big time seeing the ghosts from the movies and reading about each ghost was expanded beyond their 30-second appearance.

 Like me, if you are closer to your forties than childhood, it's great reading narrative vignettes aimed at a more mature reader. Would love to see this creative team tackle some of these ghosts and major supernatural baddies within the comic. In other words, I would buy the comic more if the older rogues gallery made appearances.

The art is excellent too.

Overall: If you're a fan of Ghostbusters in all the different forms, if you've ever wanted to read the Tobin's Spirit Guide, if you want a good Ghostbusters read involving the old crew, I highly recommend tracking down this book. Rating: 5 out of 5 stars.

See you both next time as well as next Halloween season.




Wednesday, October 31, 2018

Halloween 2018: How the Real Ghostbusters Taught Me About Samhain



Today's the day. Okay, tonight's the night as the day's almost over. Halloween, to be precise.


Honestly, I didn't do much of anything Halloween. Wore a Ghostbusters shirt. Finished the Ghostbusters tie-in book, Tobin's Spirit Guide. Review is forthcoming for another day. Instead I want to focus more on what tonight's entry is really about...


If not for the 80's cartoon the Real Ghostbusters, I haven't the foggiest idea when I would've learned about Samhain. I was a young whipper-snapper when Episode 1 x 08 When Halloween Was Forever aired on ABC. To me, Halloween was costumes, candy, and spooky monsters. Watching the episode was apocalyptic.


I learned there was much more to Halloween than I thought. My childhood eyes were opened to the notion that the practice was rooted in a much more ancient practice called Samhain. Without the episode an question, Halloween wouldn't receive much attention on this blog. Definitely wouldn't care about the practices, customs, and superstitions of other cultures. Hence, all the different articles I link to.  Heck, I certainly wouldn't have spent hours watching stuff on YouTube in preparation for this post. For instance, as an American I take pumpkins for granted. They make carving jack o' lanterns easy. Early practitioners of Samhain had to carve turnips!


Which I learned watching this video:



Familiar Faces: Samhain






What? Learned that from a video about a Real Ghostbusters video? Yep. The main villain in question called himself Samhain. He had a pumpkin for a head. Considering he was freed from an Irish relic, there's a bit of a continuity problem since pumpkins are an American thing. Who says 80's cartoons didn't have educational value?


Because the villain Samhain opening my eyes to the wider and ancient nature of Halloween, he was easily my favorite. When he returned the next year during the third season (it's complicated...), I was hooked. Pretty much became a fan of the show throughout its remainder as Slimer and the Real Ghostbusters marking out at slightest easter egg and anticipating when the villain would next appear. Not to mention spending hours watching anything Ghostbusters-related the last several days... ahem...


Granted none of this renewed furor would've been awakened but for two things. One, reading Tobin's Spirit Guide. Two, discovering episodes of Real Ghostbusters are available on the Internet Archive including When Halloween Was Forever. Well, until someone suit complains and the videos are pulled...


However, until they pull them, why not watch When Halloween Was Forever and pretend Halloween 2018 will last just a little bit longer? So I am going to include the video from the Internet Archive here. My first attempt at embedding from Internet Archive so here goes nothing...


Nothing it is. Video would playback in draft form but fails in published form. So I am just going to try providing a link instead. On Internet Archive, here's Real Ghostbusters Episode 1x08 When Halloween Was Forever. That'll take you to all the files. Click on Parent Directory and you'll be taken to the video itself. Couldn't figure how to link to the video itself...








Now you too can experience how I learned about Samhain for the first time, while enjoying the 80's classic of the Real Ghostbusters!


Happy Halloween!


Next time.



Monday, October 29, 2018

Halloween '18: Horseman of the North Converted to D&D 5E Stats



On Dave Arneson Game Day (and first Halloween post of 2018), I stated I would convert a fellow blogger's creation the Horseman of the Northern Downs in Blackmoor to D&D 5E stats. My caveat was I would convert once I understood Savage Worlds more. Eh? Just making it more complicated than it should. Instead, I'll use the Savage World stats as inspiration and go from there.


The Monster Manual is full of different kinds of monsters. Instead of creating the Horseman of the North from scratch, modifying an existing monster is the order of the day.


Paging through the Monster Manual, the Revenant catches my eye. Conceptually, the revenant matches the Horseman nicely. Like the revenant, I conceive of the Horseman as CR 5 foe. A tough foe for Tier 1 (levels 1 - 4 ) party; but Tier 2 and beyond shouldn't troubled by the Horseman too much. After all, the Horseman is inspired by the Headless Horseman from Sleepy Hollow. Ichabod Crane is no match one on one with a CR 5 foe as it should be.


However, the revenant doesn't fully emulate what's presented within Savage Worlds stats of the Horseman of the Northern Downs of Blackmoor. Ergo, a modifying I will go. Note: I am not going to sweat adjusting the final CR as this'll be more sausage-making than a fine-tuned conversion.


First, pretty clear the Horseman is a rider created out of the ether. Both rider and mount are the same creature. For simplicity, the mount will only enhance the speed, while providing a charge action with the lance. A centaur's speed and charge ability are perfect fit.


Leading to the second change, no Multi-attack. Damage output decreases substantially from the standard revenant as most of the damage will come from a lance charge. I'm only picturing one attack during a round with the saber. Since there's no stats for sabers in D&D 5E, scimitars match my idea of a saber. Horseman of the North may be a bit week for a CR 5; but it balances out the upcoming change to a standard revenant...


Third, Revenants aren't immune to non-silvered or non-magical bludgeoning, piercing, and slashing weapons. According to the DMG, modifying a CR 5 creature in such a way practically doubles the CR. Since the Horseman attacks those travelling the Northern Downs, the damage immunity doesn't trouble as much as a dungeon encounter would. In my mind, this is a solo encounter meant to induce terror. If the party can't deal with the damage immunity, then they should take advantage of the terrain at night to flee.


Leading me to the fourth change from a standard revenant. Conceptually, the Horseman of the North attacks random travelers because it doesn't know whom the object of its hatred is. Whatever vengeance it seeks to enact is blind. Therefore, the Horseman can't declare vengeance against anything. So it's attacks aren't augmented in anyway. Now, the Savage Worlds stats doesn't possess a Vengeful Glare trait from what I can ascertain. However, I like my headless horseman intimidating its quarry holding up a jack o' lantern. Think, I'll keep the frightening effect from the glare by having the Horseman tossing a jack o' lantern at the chosen quarry and using some of the mechanics to emulate the fright inducing effect.


The fifth change is the Savage Worlds Horseman wears chain. I'll just say the Horseman of the North 5E wears a chain shirt increasing the AC to 15.


And with that I give you the (Headless) Horseman of the North D&D 5E:


AC: 15, HP: 136, Speed 50 ft


Str & Con 18, Dex 14, Int 13, Wis 16, Cha 18


Saving throws: Str +7, Con +7, Wis +6, Cha +7


Damage Resistances: necrotic, psychic


Damage Immunities: posion, non-silvered or non-magical slashing, bludgeoning, and piercing weapon attacks.


Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned


Senses: darkvision 60 ft., passive perception 13


languages: understands but doesn't speak Common, Elvish. (I'm picturing a silent monster except for maniacal laughter)


Charge - see Centaur in Monster Manual.


Regeneration, Rejuvenation, Turn Immunity - See Revenant in Monster Manual


Actions:


Attack: +7 to hit with lance 1d12+4 piercing or +7 to hit with scimitar for 1d6+4 slashing. I'm old school and prefer rolling for damage.


Frightful Glare: The Horseman of the North hurls a flaming jack o' lantern at its chosen victim. Wisdom save (15) or be frightened of the Horseman of the North for 1 minute. At the end of each its turns, the frightened target can repeat the saving throw to end the frightened condition. Disadvantage is imposed if the target sees the Horseman of the North.


CR: 5


Ah, my very first D&D 5E monster I converted from another game system. Once again, I would like to thank the blog, The Gnomish Embassy, for inspiring today's blog entry.


Shucks, Halloween is only a couple days away now.


Happy Gaming and next time!

Saturday, October 27, 2018

Halloween '18 Edition of Official D&D 5E Rulings By Tweet



Months have passed since I last compiled official rulings on D&D 5E rules via Crawford's Twitter. Lack of rulings hasn't been an issue. I just haven't blogged about them. Instead of random rulings, I plan on lumping them according to a theme. Since Halloween is days away, the theme for the latest installment is Halloween.


Anyone who's glanced at Appendix N knows the works of H.P. Lovecraft inspired Gygax. As did the works of A. Merritt. Horror is an entrenched element of D&D. What separates D&D from those sources of inspiration is the protagonist have a chance, eventually, maybe, to defeat the horrors. The downside is some of those horrors... become mundane... as a result. Another thing is Dungeons & Dragons has evolved to the point where PCs could become the source of the horror as well, ie Necromancer & Warlock.


As such, I ignored anything from a PC perspective. If the ruling pertains to warlocks or necromantic powers, not included here. Furthermore, as much as I like Lovecraft, his influences aren't used along their original horror roots. Ergo, only mainstream Halloween monsters will be referenced here. Like vampires, werewolves, zombies, and the like.


So here ya go:


Levels don't influence stats of Animated Dead - The dreaded Necromancer casts Animate Dead on the corpses of a level 0 peasant and a level 20 fighter? They both rise and use the stats of a normal zombie. So no worrying over the 20 hit die zombie!


Vampire bite is unlikely to tranform during combat - Here's clarification stating hit point max must be reduced to zero before transformation occurs. Combat must really be proceeding poorly in an unorthodox manner for the victim here...


Reincarnate can't be used on undead - You encounter an undead creature. Hey, wouldn't it be cool if I cast Reincarnate on the undead creature? What will it come back as? DM: Spell fails. Undeath changes creature type. Depending on how other bring-back-from-the-dead spells work, this ruling may nullify them as well.

What if you really want to bring a zombie back to life? True Resurrection is the solution. Normally, I am used to Crawford referencing the books themselves. This particular answer is found within the errata.


Is tracking a vampire in mistform to its lair and staking it the only way of dispatching it once it becomes mist? - Many times Crawford will say 'read the text' but by using jargon.


What comes first? The vampire's bite or the grapple? - No, a vampire doesn't automatically hit if their grappling their target. However, the bite comes after the grapple.


What happens to Vampire Spawn when the Master is Destroyed - We destroyed the Master Vampire? All the Vampire Spawn go poof, right? No. They become free-willed, full-fledged vampires now. An instance where targeting the Big Bad right away may not be the best strategy...


Dead and Undead Attuning Items - Dead is a condition. Undeath is a creature type. So yeah, the vampire can attune magic items.


There ends the Halloween edition of Official D&D 5E Rulings By Tweet.


Happy Gaming and Halloween is four days away!

Thursday, October 25, 2018

Halloween '18: OneBookShelf Expands Halloween PDF Treats



If you told me my next Halloween 2018 blog entry after my annual OneBookShelf Halloween Treats entry was a follow up, I wouldn't have believed them. Believe I had other blog entry topics in mind but I did whatever George R.R. Martin does while writing the next A Song of Ice and Fire novel and NOT blog. However, I said if I discovered anymore PDF Halloween Treats available on OneBookShelf site I'd blog about it. True to my word, there are new treats.


I just thought they'd recently discovered hidden gems. Instead, OBS expanded them to two more sites. They are Storytellers Vault and DM's Guild. Both links conveniently direct one to both the Halloween sale (31% off select PDFs) and the icon containing the Halloween treat.


Storyteller's Vault


Bat: New Blood - a scenario for Dark Ages Vampire (World of Darkness) where a Tremere and an alchemist have created alchemical blood...


Jack O'Lantern - Beckett's Vampire Folio 1: Carne's Rebellion for Vampire: The Masquerade


2nd Jack O' Lantern:  Same as the 1st...


3rd Jak O' Lantern: Demon Translation Guide - How to convert the Demons from Demon the Fallen to Demon the Descent (Chronicles of Darkness)


Going to assume only three treats are available.


DM's Guild


Ghost: Seasonal Surprises vol 1 - How to create a Halloween themed adventure for D&D 5E


Jack O' Lantern: Monsters of Horror (which one can acquire from a different site as well).


2nd Jack O' Lantern - A Night of Masks and Monsters (A Requiem of Wings #1) - 5E adventure for Characters level 3 of table of 3 - 6 PCs.


3rd Jack O' Lantern: Heroes of Mists - Expanding Curse of Strahd to fit the setting of Ravenloft more (for D&D 5E)


Surprised there were 4 treats here! Provided you didn't check out the other sites that is.  I'm assuming this will be all goodies though.


Halloween is 6 days away!


Next time.









Friday, October 19, 2018

Halloween '18: Tricks and Treats OneBookShelf-Style



Let's see. It's mid-October? Check. Check OneBookShelf sites DriveThru RPG, DriveThru Comics, and DriveThru Fiction to see whether they've commenced both the Halloween sale and the Halloween Icon Trick or Treat offerings? Heck, yes! Check. Way back in what seems like ages pass, the Drive Thru sites began a Jack O' Lantern search where you'd embark on scavenger hunt throughout an individual site for jack o' lantern icon. If you clicked on the link, you be rewarded with a treat (ex. a free e-book) or a trick (a gag). In recent years they've expanded the icon type beyond jack o'lantern to other Halloween icons. Think of it is a trick or treating OneBookShelf style!


I've participated on and off for YEARS. One major reason why I've accumulated quite the collection of e-books at OBS is due to the Trick or Treat event. This year, I am going to blog about each find per icon per site. Breaking from tradition of years past, I provided a link to the three sites in question in case any reader seeks a treat or trick. You'll have to create an account if you haven't done so already. Note: The event should last a week or two. Don't recall if they cancel it on Halloween or week before. It just started so it should last several days. I'm betting it'll last as long as Halloween sale does but don't quote me...




For those who prefer surprise thereby SPOILERS below.






Drive Thru RPG:


Witch Hat: Fear Can't Hurt You. A Halloween scenario.


Jack O'lantern: Monsters and Other Childish Things: Curriculum of Conspiracy


2nd Jack O'lantern: Head Shot! Zombie Apocalypse Action Role-Playing Game






Drive Thru Comics:


Witch Hat:Children of the Night - Community Content = new monsters for Ravenloft


Jack O'Lantern: Adam 2.0 Black Swan #1 graphic novel


Candy: 'Til Undeath Do Us Part E-book




Drive Thru Fiction:


Witch Hat: Monsters of Horror - Community Content = 6 movie monsters adapted to D&D 5E


Jack O'Lantern: Sins of the Father RPG


Ghost: The Black Spot - a storytelling RPG (Side note: I've apparently acquired a copy previously. Guessing a previous Trick or Treat?! Probably should read it sometime then...)


Interesting observation: If you're logged into the other sites at the same time, those finds appear at full price in the carts of the other sites. May want to search through the other sites one at a time or be prepared to remove stuff from the shopping cart. Perhaps that's trick! If you have multiple storefronts open at once, you must remove stuff from the carts or get charged!


There may be more than three tricks or treats per Drive Thru site; they're scattered about in places I am not used to. A true scavenger hunt indeed if that is the case. However, three treats (I'm assuming such...) per Drive Thru is enough for me. I am content.


Halloween is twelve days away!



Monday, October 15, 2018

SRM Combined FAQ ver 1.2 Is Like an Ad for Kill Code and Other Thoughts



After Tuesday, the next Shadowrun Missions Organized Play event at my FLGCS is mere couple weeks away. Chicago arc is winding down for us. The Neo-Tokyo rapidly approaches for our group. Catalyst released a Shadowrun supplement or two. Oh, the latest Combined FAQ released today. Among its highlights is enabling players of both the Chicago and Neo-Tokyo (yes, folks are playing Season 9 right now. We're a tad... behind.) arcs to incorporate the new combat and matrix splatbooks, Street Lethal and Kill Code, into their PCs.


For those who want to take a peek, here's Combined FAQ Ver 1.2. Since shared courtesy of Google Doc, I have no idea if they update the location with a different PDF. For all I know, my previous FAQ entry links to this version as well...


Thoughts


Reading the Kill Code section does a great job encouraging me to pick up a copy of the book. Or download as it's a mere ebook at the moment. Plus, it's not just for deckers and technomancers too. Wonder how cyberware such as Wired Reflexes is enhanced by something from a matrix book?! The prospect of  Technomancer groups similar to magical groups is pretty cool too.


Other changes of note...


The FAQ does point out Missions must deviate from Core Rules from time to time.


There's Shadowrun dice?! Sweet, my physical books count as NERPS!!! Awesome. Will come in handy in two weeks! Hmm, our group should make our own Shadowrun shirts...


Palming is addressed. Glad it's default-able in Missions.


Ways don't cost double Karma once play starts? Good change since PCs are confined to specific arcs.


Finally, PCs do have a specific list of chemicals they can use. Considering Neo-Tokyo's no gun policy the list may receive much use...


There's an errata for a Season 5 module too.


A nice incremental change here. Nothing earth-shattering but does expand options.


Happy Gaming!


Next time.



Saturday, October 6, 2018

Halloween 2018: Blogging of Halloweens Past the Second



I am getting a jump on my Halloween blogging early this year. Maybe. Hopefully. Posting more than one or two posts before mid-month. Or thirteen days prior...


Last year, I compiled links to all my previous Halloween blogging along with a byline for entry. Make it easier for those that don't want to scroll down and click on the Halloween label. Time is money after all! Plus, clicking the label brings up EVERY Halloween labeled post so it's more convenient for the discriminating reader too. Since last year was the first, why not do a second?


I had the notion I would blog additional Halloween-related entries over the last year. Didn't quite happen. Funny, right?


We'll start with last year's compilation spanning entries from 2015 and 2016. I am NOT repeating the bylines here. C'mon... Think of it as Halloween scavenger hunt!


2017


D&D PC costume party - was my first original 2017 Halloween 2018 entry. Basically,  a game report (really should do more of those...) of when my Half-Orc Barbarian Grogg attended a costume party during Adventurers League module.


Three Halloween Links - Shared three links concerning unorthodox burial and funeral rites, Polish folklore of monsters,  and a Polish poem that inspired the Witcher.


Walking Dead Season 6 Marathon First Half - I marathoned season 6 of The Walking Dead on Netflix about half way. Here's what I thought of each episode. Should probably finish the season this year...


2017 OneBookShelf Halloween Jack O'Lantern Tricks and Treats Haul - 'Nuff said. Other than the tricks, I haven't read any of the free PDFs yet...


2017 Sunday Comics Page Thoughts - Aha! Something I did read! My two cents on the Halloween-themed Sunday Comic Strips in the Sunday Paper.


Shadowrun Missions Module that best fit a Halloween theme - A game report of a Shadowrun Missions module I felt could serve as perfect fit for Halloween night.


Halloween Night - My entry on All Hallows' Eve. A potpourri. Check it out... if you dare!!!


Technically, my post on October 1st combining Dave Arneson Game Day and Halloween counts as previous Halloween-related post as it precedes this compilation. So if you haven't read it yet, here it is for your convenience. Still haven't converted the Horsemen of the North to 5E yet...


Halloween is roughly 25 days away!


Next time.





Monday, October 1, 2018

Blog Spotlight: Never Say You Can't Combine Halloween with Dave Arneson Game Day



October 1st marks two special occasion to this gamer and blogger. One, Halloween is roughly thirty-one days away. Long-time blog readers will note Halloween receives a great deal of notice here. I've also played Dungeons & Dragons for ages. As such, I thank the creators of D&D, and by extension the inspiration for the hobby of table-top role-playing games, for hours of enjoyment. However, the early days of RPGs was very rough-and-tumble and one of the co-creators, Dave Arneson, didn't garner the attention and praise as much as he should. To rectify that, fans such as those at The Comeback Inn have declared October 1st, Dave Arneson's birthday as Dave Arneson Game Day. They have an event page too!


Who is Dave Arneson? Writer James Maliszewski  (his blog Grognardia is linked too within the blog roll to your left) wrote a quick primer on Arneson for Goodman Games (publishers of Dungeon Crawl Classics among other game lines). The Comeback Inn forums reproduces said piece here. Among Arneson's creations was the setting of Blackmoor. That's important for later...


I really wanted start October with a Halloween-related blog entry, while also blogging about Dave Arneson Game Day. A couple problems. First, Dave Arneson Game Day doesn't naturally lend itself to Halloween. Plus, I didn't really do much for it once again other than check out a couple links.


However, among those links was a blog entry from the blog, The Gnomish Embassy, which did in fact combine Halloween and Arneson's setting of Blackmoor. As such, it's time for another installment of Blog Spotlight where a hype another blogger's stuff!


The combination in question is the Horseman of the North! Remember the story Sleepy Hollow and legend of Headless Horseman? Well, the Horseman of the North is that very concept imported into the setting of Blackmoor! Only downside for this D&D player is that the stats are for the game Savage Worlds. While I am familiar with Savage Worlds rules, I am not fluent in them. So I can't speak so much for the stats. However, I do love the story of the Horseman of the North so once I acquaint myself more with Savage Worlds a 5E conversion could be in order. Well, unless the creator converts Horseman of the North first...


Heck, I should probably check out The Gnomish Embassy blog more thoroughly too!


Happy Dave Arneson Game Day!


Halloween is in 31 Days!


Happy Gaming!


Next time.

Wednesday, July 11, 2018

Monk Way-Granted Abilities to Cast Spells Are Weakened By Ruling



In a recent blog entry and second installment of my "Official 5E Rulings by Tweet", one of the rulings clarified by WotC employee/rules guru Jeremy Crawford concerned monks following the Way of the Open Hand. When I read these rulings, I don't verify and tend to treat them as gospel. However, I will probably verify as best as I can in the future because there's a problem with Crawford's ruling...


You can read said ruling by either scrolling down on this blog or clicking here and then clicking on the relevant link.


Okay? Read it?


Crawford references spell casting rules specifically how spell DC's are determined and that if no spell-casting modifier is given it is zero.


Therefore, Open Hand monks don't receive any bonus to their trip and push abilities, correct?


Not quite.


See, when I originally read the tweet, upon reading the spell-casting section my mind conjured the Way of Four Elements monk. They cast spells. Hence, why I said they were pretty much hosed.


Monks following the Way of the Open Hand do not cast spells. If you read the language, their abilities that mimic spells omit the phrase "cast the spell".


Heck, virtually every Way ability that mimics spells employ language implying such - except when they state 'cast spells'.


So what are the Open Hand DCs? Well, if you turn a page or two within Player's Handbook where Ki abilities are mentioned there is section detailing how a DC is calculated. So most monk abilities using Ki would use Ki Save DC.


Note: I said most. I think Crawford's saying the Ki Save DC calculation doesn't apply to when monks use their ki or a Way ability to cast spells. Alas, the poor monk doesn't receive an ability bonus to the save DCs they impose in such a case.


Based on my Adventurers League mind-set, no ability bonus added to a Save DC is HUGE. However, a zero spell-casting modifier for monk Way abilities granting spell-casting isn't weak within the scope of a home campaign. While monks can't use their Ki Save DC, the spell-casting granted by the tradition is powered by spending Ki points. Unlike spell slots, all Ki points refresh after a short rest. If the players can control the pace, they can take a substantial number of short rests. The monk spending Ki to cast spells could conceivably cast a spell more than any spell-caster spending spell slots can.


So the ruling stating that monks don't have a spell-casting modifier is a game balancing issue. Unfortunately, the original question regarding Way of the Open Hand monks trip or push effects isn't addressed. Unless of course, the Ki Save DC table doesn't apply to them as well. In which case why include the calculation and section?


However, I do stand by original quip. Way of the Four Elements are nerfed within the confines of a module such as an Adventurers League mod. Their spell-casting DCs simply aren't up to par with equivalent level characters.


Happy Gaming!


Next time.



Saturday, July 7, 2018

Official 5E Rulings By Tweet 2nd installment: Five-in-One



Recently, I started my new blogging "column" Official 5E Rulings by Tweet with three such compiled on a site called Sage Advice. If I included only three such rulings, I'd have to do this twice a week to catch up! With that in mind, here's five different rulings courtesy of Jeremy Crawford's Twitter.


So how do I calculate Way of the Open Hand DCs? - As I've only created a Way of the Shadow monk, it hasn't really dawned on me that the Way of the Open Hand doesn't include a spell DC calculation. I'm so used to the class description including them that the notion the magic section contains the rules doesn't ring any bells. No spellcasting modifier? Oofta! Not sure I would want to play an Open Hand monk in Adventurers League in light of that...


Do you pick before or after regarding Chaos Bolt? - Considering prior editions required the player to pick the die before rolling, the question needs asking. We've always played assuming the pick occurs after in 5E. Good to know, we're on the same wavelength here.


You can ignore a Ready actions trigger - Okay, now this is a big deal. We've argued over whether or not this was the case and it's always caused consternation. In many ways, Readied action triggers had to be crafted like Wishes to avoid unforeseen nasty complications. Whether you lose the action is another matter though...


RAW No leading with a shield bash - Not a fan of this ruling. Can't initiate a combat by bashing with a shield first after engaging the enemy? Kind of takes away from the flavor of the combat. So Shield Master feat users in AL must ask a DM if it's okay to do so. Sigh...


Not all magical darkness is equal - Just because a spell creates darkness does not necessarily render darkvision useless. So read the spell description carefully such as regarding the example of the Shadows of Moil spell.


That's all for this installment.


Happy Gaming!


Next time.

Sunday, July 1, 2018

The DC 100-Page Giant Scavenger Hunt



My childhood is full of vivid memories of checking the magazine racks and toy sections in grocery stores, pharmacies, and general merchandise retailers for comic books. Never knew when a new comic would catch your eye. Heck, titles were assorted so there was little sense of where to go to buy which title.


The thrill of the hunt! Well, the thrill of searching for new comics on the stand anyway.


Then I discovered comic book shops. Didn't have to guess or check if a comic book title was there. Whether or not a given issue of specific title was available was another matter. For awhile, I could also check out the newsstand as well. Unfortunately, the comic book selection outside of comic book shops gradually diminished...


Again the thrill of securing a given issue and the agony of missing any.


So when my local comic shop began using a pull list, I eagerly adopted it. Sure, I have bucked away from pull lists from time to time but the majority of my comic books my FLCGS sets aside for me.


As such the thrill of finding an issue just isn't there. Granted, there's a different thrill but I wouldn't call that a positive...


On another tangential note, while I am old enough to have seen the original 80-page and 100-page Giants DC published years ago, I am not THAT old. However, due to the defunct Comics Buyers Guide, I've read quite a bit about them. Such that, I am nostalgic for them despite never reading any of them. As far as I can recall anyway.


What were the 100-Page Giants you ask? Well, here's 13 covers from the classic 100 page Super Spectaculars from the 70's. Just screams comics to me.


Anyway, DC and Wal-Mart have united to bring the old the tradition. There are four titles: Superman, Batman, Teen Titans, and Justice League of America. Twelve page original stories and the rest reprints all New 52/Rebirth friendly. Details are also available via a link on the covers link.


The rub is it's exclusive Wal-Mart. The display only holds five at a time. Hopefully, they get re-filled at some point.



Unfortunately, the local Wal-Mart was all out of the Teen Titans book. So hopefully I can track down a copy or they re-stock it at some point.

Regardless, it brought back memories of hunting down issues of comic books, while tickling my sense of nostalgia.

Next time.


Saturday, June 30, 2018

DC's New Subscription Service Looks Promising



When the news broke over DC starting its own streaming service, I was favorably inclined but leery about paying for another streaming service. The DC fanboy in me was excited at the prospect. However, I don't keep up with Hulu, Netflix, WWE Network, and regular TV. Heck, Britbox and GFW/TNA/Impact/whatever they're calling themselves now are on my radar too. DC's new streaming service's offerings would need to be deep.


New programming I can't get elsewhere.


Old programming I'd really need to scrounge for.


Today, I details and teaser trailer for the new subscription service have been unveiled. Bleeding Cool News reported some details here.


Heck, DC released a teaser trailer for the new DC Universe subscription service as well here.


Titans, Doom Patrol, the next season of Young Justice definitely checks the box for new programming.


Is Swamp Thing a new iteration or the old show?


Snippets from the animated movies, old movies like Supergirl, and the short-lived TV show Constantine certainly satisfy the old material criteria. Okay, okay, Constantine is available on CW Seed. I'm excited for the potential such older shows such as the 90's Flash and Superboy could become available as well. Rights pending of course....


All that? A Hulu-like price is reasonable.


A community forum is a nice touch. How many use message boards nowadays with social media though?


Being able to read older DC Comics. What do we have here now... Depending on the depth and size of the selection this could very well be a DC Digital Comics Unlimited tacked onto streaming service. Although I suppose even if it's limited to more recent offerings along with evergreen stories it wouldn't be so bad.


If DC Universe is *cough* universal in scope and demonstrates signs of expansion with the new content over time ala the WWE Network, I would be willing to pay WWE Network prices.


Verdict: The DC Universe Subscription is mighty tempting. Think I will sign up for the Beta in August.


Next time.



Thursday, June 28, 2018

Official D&D 5E Rulings By Tweet: The Inaugural Three



Years ago, one of my fondest message board threads was one in which D&D co-creator Gary Gygax would explains the origin and meaning of various rules of D&D. Flash-forward to today and social media such as Twitter enables the creators of D&D to answer gamers questions like never before. When it comes to general rules questions for the current iteration of the game (5th), Jeremy Crawford is the go to for official rulings. I don't follow his twitter but I do follow a page on Facebook called Sage Advice that collects Tweets involving D&D creators.


Which brings us to the topic of today's entry and the hopeful start of a semi-regular 'column' on this blog "Official D&D 5E Rulings By Tweet". In which I will provide a link to a given official ruling while providing my own two cents. This inaugural edition will only three such.


Can a centaur become a werewolf? - Short answer for those whom don't want to read the 'tweet thread' for is yes for PCs, no for NPCs. DMs will probably enjoy describing the new werewolf?
Players are like "What do you mean the vertically standing wolf-like creature has four legs?!" Can easily predict players confusing their fellow PC as a demon if meta-gaming is curtailed.


It's all in the language... - Don't believe I've ever sat at a table with another PC with the Shield Mastery feat. As such, I've never had cause to consider when during action order a shield bash occurs. On the other hand, two-weapon fighting is quite common! Reading this ruling, it's good to know proper order matters regarding shield bash but not two-weapon fighting.


Read the chart... - While some rulings are needed as the rules are nuanced, others can be surmised as 'read the book' as the answer to this particular question as whether hand axes and spears can be used in a rogue's sneak attack. Suppose Crawford could have provided a yes or no answer but still sometimes you just have to read the book! Hmm, so can they used? *Cough* *cough* Should take Crawford's advice... Answer: No and no as neither counts as either ranged or finesse.


There you have it. My first installment of Official D&D 5E Rulings by Tweet!


Happy Gaming!


Next time.

Monday, May 21, 2018

Added a New Gaming Link: Atlas of Mystara



Anyone whose relatively new to this blog, if look down the page, you'll notice a curious sight. You'll see how one year I posted about a hundred entries on this blog. Astonishing, right? I am amazed too. However, there's a secret to that phenomena.


See, whenever I saw a blog I liked enough. I would add it to my blog roll. Whenever, I discovered a gaming or comics-related link that struck my fancy. I added it to the column 'Comics and Games links'. Not the correct title, but you get my drift.


Heck, awhile back I made reference to the webcomic Darths & Droids. A perfect example of site where a link is provided outside of specific post.


I haven't done such in a long time. Not since I stopped using my blog as a pseudo-homepage. Can make Analytics confusing otherwise...


However, tonight I am making an exception to my hiatus from such a practice.


Because of social media, I learned of Thorfinn Tait's cartography projects, which are posted online. Among those projects is the D&D, BECMI (Basic-Expanded-Companion-Master-Immortal) to be precise, game setting of Mystara.


Don't want to dig out old D&D books or want to peruse maps of one Dungeons and Dragons older settings?


Well, now you can at the Atlas of Mystara!


Pretty cool site!


Happy Gaming


Next time.