Monday, June 16, 2008

Pathfinder Alpha Observations lite

This post isn't a full write-up of what came before but rather some observations I've made about Pathfinder RPG so far based on my Age Of Worms campaign.

Right now the party is still level one and comprised of a Human Cleric, Halfling Cleric, Elf Fighter, Human Rogue, and a Half-Elf Wizard (Conjuror). The elven fighter has gone the archer route. Thus, both humans tended to be the front-liners. Time will tell whether or not that lasts.

Observations:
1) Without the double max hit point option at first level, the wizard, rogue, and halfling cleric all would have been dropped down to negatives if not killed outright. This option allows the group to function without a high AC, high hitpoint front-liner. So far anyway, the adventure path gets much tougher.

2) The increased d8 hit die for the rogue has also helped that character to function as a front-liner.

3) Cover rules require a couple uses in order to get them right. Right now, the cover rules are cumbersome but with a conjuror and an archer the ease of use should improve. I've notice three degrees of cover will rarely occur. Based on my players' reactions, even one degree of cover is a hindrance.

4) The players really like the condensed skill lists, the ray attack for the conjuror, and channel energy rules.

5) The CMB is easy to use when it comes to trip attacks.

6) I've also noticed that not all the players have utilized the full extent of their PC's yet. Mostly its the use of the clerical domain powers.

Tomorrow is game night so I will provide commentary later in the week.

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