Saturday, August 15, 2009

Serenity: Stun, Shock, and Second Wind

At the moment the biggest problem that Serenity game has is Stun and Shock. While the rules in and of themselves aren't bad, the current situation game leads to those rules hindering the flow of the game. Currently, two PC's are out cause of shock. Normally, that wouldn't bother me. However, the PC's are in the middle of a prison break and every character counts especially the pilot.

So what to do? First, I am making a house rule that because game sessions are so short tracking second wind usages is tedious. My house rule is that they'll be once a session. That way stun isn't quite the game killer. Second, I am going to allow the removal of shock points through story manipulation via plot points. Basically, the PC administering the "first aid" spends a significant amount of plots points and makes a token first aid check. If said PC doesn't have any Medical Expertise that player has to spend the upper bracket amount. Then the receiving player gets to make a d12 roll plus second wind if they choose. Any negative happenings will depend on the dictates of the story...

For this module, I'll allow the shocked/stunned PC to gain a 1 to 2 recovery of stun via d12 plus second wind. Shock recovery will be one for one on a d12 plus second wind roll. Granted this only if a player chooses to use plot points to manipulate the story. I hope this ruling not only helps the flow of the current adventure but future mods as well.

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