Saturday, July 18, 2009

Serenity: A House Rule or Two

Since my Serenity game session are roughly three hours long and consists of Greenhorn characters going through Veteran level adventures, I have decided to make a house rule. Instead of excess plot points converting to advancement points at the end of a session, conversion occurs at the end of the adventure. That way the players will have access to more plot points for such challenging adventures.

On a related note, character advancement occurs at the end of the module. Unless it situations warrant, it doesn't make much narrative sense for characters to all of sudden improve during a situation. The Serenity crew didn't advance during the course of a story. Not because of their skill level. Half the crew were awful at combat and had plenty of room to improve in that regard.

Furthermore, I am making a modification to the advancement rules. After the first two modules, two skill can be learned or improved instead of only one. That way the characters can improve a little bit faster.

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