Monday, September 24, 2018

SR5: Drams of Reagents Are Deceptively Expensive



If everything goes to plan, I will play Shadowrun Missions for the first time in months tomorrow. What better way to prepare than by updating my PC, Nox the Combat Mage, right? Yeah, I should've had Nox updated sooner but it beats updating the character tomorrow. How does that relate to tonight's topic?


Part of updating a character is spending nuyen. I've long come to the conclusion that magicians really should use reagents in Shadowrun, fifth edition.


Reagents are magical components by the way, which enhance magic or are required for specific magical skills such as spirit binding.


Normally, a mana-slinger won't need a ton of reagents to bolster spells or aid in summoning spirits. Improving the Force in drams on reagents won't drain the credstick. They're like pocket change, chummer. Spend more nuyen getting dirt from a contact.


Binding spirits, on the other hand, cost double digits per Force of the spirit bound. A magician's credstick won't be worth drek if multiple high force spirits are bound. A Force 6 spirit costs more than a low lifestyle in credits!


The summoner/binder magicians with multiple bound spirits can easily spend a High lifestyle worth of credits in reagents.


Mighty costly considering one dram is 20 nuyen.


Certainly explains why there aren't more than two bound spirits encountered at any given time too.


Definitely won't happen in Missions. Nox can afford it because the PC has been low cost maintenance.


So I have a new appreciation for the value of reagents and bound spirits.


Happy Gaming!


Next time.

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