Monday, July 20, 2009

Serenity: Give, or Don't Give, Me Four Secrets

The next Serenity session, this Tuesday, has one major bottleneck. Our crew will have a chance to bond by sharing an event. They get be interrogated together. Here's where we get to the bottleneck. You see the interrogator is not just interrogating them for basic information. Rather, he wants information. Secrets that is. Four of them to be precise. These four secrets should be valuable to the PC. Both valuable and secretive, ie not easily given up, to the PC and interrogator alike.

Normally I wouldn't broadcast this ahead of time. Its a matter of time. I don't want too much session time consumed by players coming up with pertinent secrets of their PC's. So at the beginning of the session, I plan on having the players come up with four questions that there PCs would not easily part with the answers to. For those of my players who read this blog, consider this an advance spoiler.

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