Friday, September 22, 2017

AL: Started Season 7 Unexpectedly in an Unexpected Fashion

Earlier this month, I expressed my concern over how AL was handling the Death Curse especially for characters whom haven't participated in Tomb of Annihilation (the module Season 7 is ties with) or Season 7 modules. At the time of my writing, my FLGCS wouldn't start running  Season 7 modules until October. Oh and I had volunteered to run a low Tier 1 (levels 1 - 4) table.


Yep, I may DM my very first Adventurers League Module with DDAL07-01! Although that's looking like a maybe...


When I started participating in Adventurers League, I was asked if I would be willing to help run modules, and thus broaden the GM pool, at the FLGCS. Due to my lack of familiarity with D&D 5E and my schedule during that time period, I declined. However, due to a character being unavailable because a lack of down time prevents him from leaving Barovia, I decided I would DM replays of Season 5 (tie-in with Storm Kings Thunder). Downloaded the DM packet and DM rewards too! Never did DM.  Once again, my sporadic gaming schedule kicked in such that I never played much Season 5 so there went my condition to run it.


My schedule has changed such that I can participate regularly on Adventurers League nights.


With a schedule that allows full participation and Death Curse-wariness, I pondered DMing AL mods once again. While purchasing a couple bundles (part of the subject of a future blog entry), I decided to buy DDAL07-01 on a whim. As such why not try my hand at running a module! Therefore, I was expecting my first foray into season 7 would be as a DM and not a player.


Best laid plans of mice and men and all that, the scheduled module was bumped due to an unforeseen absence. Rather then several players anticipating playing a Tier 2 (5 - 10 ) calling it a night, the store decided to run the Tier 2 "intro" (DDAL07-02) for Season 7 early. Well, one or two missions anyway. Since my planned PC hasn't died yet, I played my first season 7 module.


We only finished the first mission (out of five). Absolutely loved the jungle pulp action vibe. The DMs ability to story-tell under time crunch will make or break the experience! Our table wasn't too challenged despite playing strong (or very strong) probably because we had PCs whom excelled facing foes we fought. The final battle of the first mission is very evocative of Howard (of Conan fame).


So yeah, I wasn't expecting to play Season 7 modules as a player so soon. By the time I have to worry about how the Death Curse applies to non-Season 7 modules, an answer to my question should be available.


Next Time,


Happy Gaming!

Sunday, September 17, 2017

AL: Death Curse Without Season 7 Mods?!

So season 7 modules, based on Tomb of Annihilation, started. So has the Death Curse.

What's the Death Curse? The Death Curse prevents any magic from bringing dead characters back to live and slowly kills those whom have been. It's the major stick for the arc.

There is some confusion whether or not all characters are under it. Including those who haven't played any Season 7 mods or Tomb of Annihilation.

So three of my PCs are relatively unplayable. My local FLGCS doesn't start Season 7 until October.

Now, I understand a table with PCs subject to the Death Curse and others not would cause chaos. However, Adenturers League has always waved at continuity and watched as it goes by. I can start with a year 5 mod then play a year 1 mod and follow it with a year 3 mod. Only one's starting year impacted one's PC before.

Now AL has suggested new PCs but hasn't provided any answers for older characters. Very frustrating.

Next time. Happy Gaming!