Thursday, July 31, 2008

Pathfinder Playtest Update for mid-July

Well, I ran two Pathfinder AOW games recently. The first session consisted of another swarm fight. Once again, I've observed that if not for double max hit die plus con modifier at least one PC would have died. None of the PC's went into negative hit points so the combat seemed to be more frustrating at times rather stress full. Not that frustrating is a bad thing. My players don't seem to be fans of stress full combats. Interesting observations none of the clerics nor the bard threw off any buffs during the combat.

To accomodate one of the player's schedule, I ran a session the following week only to find out that the player forgot. Which meant once more it would be three players. One of the players itching to both play and wanting to get done with the AP as fast as possible insisted that we play. The party was a cleric, rogue, and bard. Both combats took place underwater. Have to say that unlimited light spells sure made both encounters easier. Definately changed the mood of the encounters. No fatalities. One sidenote: this was the first session that I actually followed the rules on readying bucklers. The reason I mentioned that is the cleric never tried to channel positive energy against the ghoul, which would require a free hand. No channeling occurred cause the player erroneously thought that he had to speak to do so.

The PC's then returned to Diamond Lake with their loot. The next day the rogue and bard discovered that they had contracted a disease. With the clerics aid, they managed to overcome it. Alas, the rogue was so stricken that another week was needed for recovery. So next session takes up two weeks later in-game this Tuesday.

On a side note: the lack of James's 1E game has enabled scheduling to be rather interesting...

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