Wednesday, April 27, 2016

A Glass Walker Calls Out a Black Dragon...

Three years. That's how many years have passed since I last LARP'd (Live Action Role-Play). For over half a decade, LARPing was among my regular activities. The setting of choice was White Wolf's Old World of Darkness. Vampire, Mage, Changeling, and Werewolf were the settings of choice. While Vampire was the first setting that I LARP'd, Werewolf has become the dominant setting and the one that I have now played the longest. Werewolf via interconnected chronicle (the WOD term for campaign) networks and the lack of rebooting is also the setting for my longest played character. A Glass Walker Theurge is my longest played character in both LARP and entirety of gaming experience. Said Glass Walker has been played on and off sporadically since 2004...


Until about three years ago, I'd occasionally play that Glass Walker at the very least once a year. So for three years, I didn't play that character,  didn't LARP, nor read/played/thought about the Old World of Darkness.


Yep, real life does intrude on one's gaming life.


Recently, my schedule and circumstances enable me to revisit that Glass Walker Theurge, my longest played character. I'm emphasizing that latter point precisely because that realization just hit as I type!


In any case, I was LARP and OWOD (oh wait, NWOD is referred to as Chronicles of Darkness so I can use the old acronym!) rusty. Fortunately, the session was light on improvisational theater and character quest was more along the lines of follow-the-leader. Besides, one quirk of the character was that he never achieved a rank above foster (rank 2) so the character didn't have too much power or responsibility that my rustiness was too much of an issue.


The pack's goal was to defeat an evil spirit within an umbral (spirit) realm. Within that specific realm, the pack discovered that the spirit had taken the form of a black dragon. The 'black dragon' despite being within line of sight was too far away for the characters to engage. Didn't help that was in the middle of a lake. As a Theurge, the character can command spirits. So ala Scorpion from Mortal Kombat, the Glass Walker Theurge commanded the spirit in the form of black dragon to 'get over here!'. He succeeded. The spirit than used a power that effectively removed my character from the fight. Fortunately, the PC's not so nullified were able to defeat the spirit/black dragon.


Thus, a glass walker called out a black dragon. One of the unique perks of Werewolf: the Apocalypse that I missed indeed. Hopefully, this session marks my return to LARPing and playing in the World of Darkness. If not regularly, I hope the forays are at least annually. Not an island within a sea of years.

No comments: