Tuesday, August 20, 2019

Five Take-Aways from My First Tier 3 D&D 5E AL Session


Shucks! August is almost over and I hadn't blogged yet? Guess what I haven't blogged in for a much, much longer time? My five take-aways. Haven't wrote a five take-aways in MONTHS. Part of that is by design. I decided only to do so whenever I experienced a game session unusual from others.

Tonight during the FLGCS's Tuesday Night Game Day, I unexpectedly played in my first Tier 3 (levels 11 - 16) fifth edition Dungeons and Dragon Adventurers League module.  I'd say that's very unique occurrence, wouldn't you?

YMMV, my very first Tier 3 module was with my 11th level Bear Totem Warrior Half Orc Barbarian so my perception is colored some.

Eleventh level Barbarian isn't very much different from Tier Two Barbarian

Maybe it's cause I play time has been erratic (I hadn't played my barbarian since early July) so I hadn't fully mastered the character. Thus, all the improvements to the character isn't readily apparent. It could also be because as a half orc, the PC already has ability to shrug off one attack that would drop him. Granted, my barbarian didn't get dropped to zero multiple times so I didn't get a chance to appreciate the opportunity to avoid that with a handy save. On the other hand, I am more likely to remember the half orc's Relentless Endurance more often now...

Single-classed spellcasters (particularly wizards) make the difference in battles

Played two battles. During both battles, the single-classed Wizard cast a spell locking down the opponent(s) enough the battle was effectively over. Sure, Tier 2 had those moments too. However, you could Conan (no primary spellcasters) your way through Tier 2 module. It would be rough but doable. At Tier 3, based on both combats an all martial party would have a very, very rough time. The knockout punch of the single-classed spellcaster (namely the wizard in this instance) does make the challenge of slugging through extreme challenges of surviving Tier 1 worth it. This is the Tier when wizards truly begin to outpace the other classes.

On the other hand...

Anti-Magic fields suck and seem baked into the modules

For every action, there is an equal and opposite reaction. The Wizard begins emerging as king of the PC types; however anti-magic fields begin rearing their heads. We lucked out in the anti-magic field was more an environmental obstacle as opposed to a challenge to overcome. Furthermore, it wasn't just the wizard who was impaired but everyone had some magical goodie or trick suppressed. Want to watch a party of PCs lose their swagger. Suppress their magic. I swear it was like we became Tier 1 again! Since my PC had a stat-boosting item suppressed by the anti-magic field, I came to fully appreciate the impact of...

Ability Score Improvement (ASI) can be equal to choosing a feat

When I created my barbarian, my original plan was should the PC advance to the point when I'd choose to improve ability scores versus a feat that ASI's are the choice. Yeah about that... I went the feat route instead. My half-orc barbarian had acquired gauntlets of ogre power. Gauntlets of Ogre Power eliminated the need to improve Strength. Any easy decision, right? Not in hindsight when you're bumping around within an anti-magic field. Not a huge loss, mind you, but I really appreciated ASI much more once I was contemplating any potential combat.

Double Treasure Points is pretty sweet

This take-away is more Adventurers League-related than D&D 5E rules-related.Season 8 of Adventurers League handles both experience and treasure differently than the core rules. I had become used to treasure points equaling advancement checkpoints. Since I had no Tier 3 nor Tier 4 PCs, I really had no need to familiarize myself with those guidelines. So upon completing the module, it was a pleasant surprise to see twice the number of treasure points than I expected. Of all the take-aways from today, this is one may be for one night only. Adventurers League is changing how treasure and gold works in Season 9, which starts during September, so this may actually change.

Happy Gaming!

Next time.


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