Tuesday, December 9, 2008
Over a month of no posting
Just felt a need to explain the void.
Winter is a pain
More links added and more to come...
Thursday, October 16, 2008
Added some more links.
Saturday, October 11, 2008
A curious observation or two...
On another note, I figured out how to use the link button. I've been wondering how to do that. Guess it was simpler than I was making it out to be. Honestly, I haven't played around with the various options at all. Just been keeping things pretty basic. Yep. All the same its very amusing.
Interesting News: Material that can improve mileage
Granted, more research is needed before we'll see such material used in a tailpipe.
Opus newspaper strip ends
Pathfinder Age of Worms Campaign ends
Sigh.
Tuesday, September 23, 2008
4E game part 2 tonight
Later, I'll also comment on the future of my Pathfinder game as well as other gaming activity as soon as I learn more... Good times.
Updated blog links...
Now, I need to figure out how to link to specific posts...
RPGA Log-in Redux
Then, I'll finally take the judge's test. Provided it loads on my computer...
Thursday, September 18, 2008
Fun and games with RPGA log in
That makes two. My first problem with WOTC online was forum log ins. Now RPGA log ins. Needless to say this makes me even more wary about DND Insider. They have much longer road to go if they want to actually charge people.
Friday, September 12, 2008
My Gaming Life Status
So now my Mondays are free to play Living Forgotten Realms. That is until my work schedule changes or my schedule changes cause I got a new job.
I put my Pathfinder game on hiatus cause two players were uncertain about their status. So I decided to do a pick-up 4E game cause it supposed to be easier to modify than 3.x. Needless to say both players think they'll be able to play within the next month. So I'll run 4E for the next two sessions. Why? The other GM won't be ready this Tuesday and the next Tuesday is my game (as per the player that only plays in my game). The following Tuesday (aka the one after the upcoming Tuesday) will be one player's first 4E experience. Then we'll decide whether or not we'll continue playing Pathfinder or play something else. One of the players has ordered the Pathfinder Beta.
In a month or so, James Mishler's Greyhawk game should resume. I'm looking forward to playing more AD&D 1E set in the World of Greyhawk. Although some of us wouldn't mind doing some playtesting...
Granted that all depends on whether or not my work schedule changes or not.
4E Next Week
This Tuesday I was going to run my 4E pick-up game with pre-gens until two players couldn't show up. Of course, at the other two players urging, the game will occur this coming Tuesday cause they want to play the PCs they made. When I said I preferred pre-gens cause it was just a pick-up game. Since I believe they'll use those characters when they do play LFR (neither are playing in Monday's potential session) I don't feel to bad. So next week three players will venture through a modified Kobold Hall. Maybe a fourth player but I won't hold my breath knowing his attitude towards 4e...
Thursday, August 28, 2008
An announcement regarding my Pathfinder game
What I want to announce is that my Pathfinder game is going on "hiatus". One player can't make it for the time being while another player doesn't know whether or not his fall semester schedule will allow it. Since the game "requires" at least four players, I'm not going to run it until I have at least four players for sure.
Meanwhile, I plan to run an interim 4E pick-up game. I want to know how adjustable the new edition is as well as get a better feel for how much I like the new edition. Basically, I want to get the "new hotness" feeling out of my system.
Then again, things could change next week. After all, I almost a ran a 4E game around two months ago that never went past the planning stages...
Did some tinkering at last...
Thursday, July 31, 2008
Pathfinder Playtest Update for mid-July
To accomodate one of the player's schedule, I ran a session the following week only to find out that the player forgot. Which meant once more it would be three players. One of the players itching to both play and wanting to get done with the AP as fast as possible insisted that we play. The party was a cleric, rogue, and bard. Both combats took place underwater. Have to say that unlimited light spells sure made both encounters easier. Definately changed the mood of the encounters. No fatalities. One sidenote: this was the first session that I actually followed the rules on readying bucklers. The reason I mentioned that is the cleric never tried to channel positive energy against the ghoul, which would require a free hand. No channeling occurred cause the player erroneously thought that he had to speak to do so.
The PC's then returned to Diamond Lake with their loot. The next day the rogue and bard discovered that they had contracted a disease. With the clerics aid, they managed to overcome it. Alas, the rogue was so stricken that another week was needed for recovery. So next session takes up two weeks later in-game this Tuesday.
On a side note: the lack of James's 1E game has enabled scheduling to be rather interesting...
Listening to the new NIN album
Wednesday, July 9, 2008
Game reports...or bullet points...
Pathfinder 6/17/08 continued.
- If the players aren't familiar with the poison rules (3.5), they are now. To be fair, a comment queried what the Pathfinder ruling was. There isn't discernible change on the issue that was at hand. That concerns me. Why? Its hard to eventually post actual playtest feedback on the Paizo boards when there is no grounded basis for said feedback. Especially when the players encounter the new Pathfinder rulings during play having not read them.
- The players felt the quick death suffocation rules from the l.s. (no PC identified it) to be unrealistic. I think they'll feel that the drowing rules are bit too sudden when they encounter them later. I know one player commented that I should bring it up to Paizo. More on that concept in a different post.
- Rurik the Dwarf Bard CN replaced the fallen wizard. On the whole, the player commented that he liked the Pathfinder Bard much more than the 3.x bard. I happen to agree.
- Forgot to check if the two clerics could make untrained knowledge checks on the symbol on the earth elemental.
James Mishler's 1E game 6/24/08
Both of my characters, Friar Pudge and Twidorek (who is CN by the way) got captured due to an ambush by the bandits that serve a follower of the evil elemental prince of fire. Two PC's got away. Overall, this was more of session spent on the sidelines for me . Still I enjoyed it immensely. The session was an excellent example of die-roll based storytelling.
4E game session
Liked it. Both combats created a sense of tension that character death could happen while at the same time not stressing out about "instant" death. Kind of hard to play. The death save caused every player to worry about whether or not the should heal or stabilize a fallen comrade. 4E has made archers/crossbow(men) more fearsome than 3.x ever did. The combat encounter terrain was set up in such a way that heavy armor was a nuissance during combat. Everyone commented that once one grasped the gist of the rules that the rules are simpler than 3.x. Well, the rules are simple with pre-gens anyway... As much as disdain the use of minis, I actually want to use them with 4E. Excited too. Need to play fourth edition more in order to form a firmer opinion on it.
Pathfinder 7/1/08
When two players heard that two other players wouldn't be able to play, they opted to play board games. Honestly, the next three encounters could be brutal enough that I wanted as many of the players there as possible. Especially since two of those encounters are underwater with no light. We played munchkin instead.
Monday 3.5 game 7/7/08
I actually think this deserves its own post now that I think about it.
James Mishler's 1E game 7/8/08
Cancelled for reasons mentioned in his blog.
Finally, I've posted...
In any case, I have since played a session of 4E as well as 3.5. My Pathfinder game was cancelled due to two players having more important commitments. Instead, we played munchkin.
Monday, June 30, 2008
Get to play 4E
Sunday, June 29, 2008
Pathfinder Session Brief 6/24/08
The PC's that started the 6/24/08 session:
Grinsen Barr NG 1st level cleric of Yondalla. Domains: Community, Protection. Parents own bar.
Worken Onet LN 1st lvl Cleric of Heironeous. Domains: Law, War. Connected to church.
Tywin Lighthair CN Wiz1 Conjuror. Apprenticed to Allustan. Won't use Necromancy and Enchantment spells.
Joy Feelgood LG Rog1. Unemployed/homeless.
Cilborith CG Fighter 1. Works for Moonmeadow.
Quotes and Humorous comments:
Player of Grinsen Barr made jokes about touching people and "exciting" them with the Community domain power.
Joy to skeleton lying on the ground, "Are you okay?"
Cilborith "Cause I like going into dungeons where I can get killed."
Rurik replied "Why not?"
I suppose you may be wondering, Rurik who? Well, I'll get to that soon. Anway, the PCs decided they didn't want to fight another swarm nor venture underwater so they climbed back up to the upper floor. Moved the pointer towards the blue lantern. Nothing happened. They then noticed something humanoid shaped lying on the ground at the end of the tunnel. Being cautious the party sent Joy down the tunnel alone to investigate. While searching both the ground and at eye level, Joy discovered that it was a skeleton. She rejoined the rest of the party. They moved the shaft towards the Indigo lantern. A cylindrical shaft rose up out of the ground. I jumped the gun and referred to it as an elevator. The PCs stared at it cautiously. And watched it cautiously. Cautiously. Finally, Tywin had enough and walked down the tunnel and entered the elevator, "blindly". A successful Intelligence check and a failed Wisdom check and Tywin realized something was wrong. She stayed in the elevator until rounds later when it was revealed that it was a false elevator trap that crushed everything inside. First PC death. I felt bad cause I felt that I messed something up. Sure enough I did. Based on the number of hit points the Pathfinder option gives the PC wouldn't have died from the damage alone. However, the elevator sunk into the ground. So unless the other PCs could mover the shaft lever around four or five times which includes a difficult strength check, Tywin would die from suffocation. Alas, I didn't prepare or read the module as well as I should. Didn't learn that until after the fact. After DMing and playing for fourteen or fifteen years, I learned something new.
Afterwards the players, pushed the lever a couple times towards the lantern with the working elevator.
I'll continue the rest of my report later.
Monday, June 16, 2008
Pathfinder Alpha Observations lite
Right now the party is still level one and comprised of a Human Cleric, Halfling Cleric, Elf Fighter, Human Rogue, and a Half-Elf Wizard (Conjuror). The elven fighter has gone the archer route. Thus, both humans tended to be the front-liners. Time will tell whether or not that lasts.
Observations:
1) Without the double max hit point option at first level, the wizard, rogue, and halfling cleric all would have been dropped down to negatives if not killed outright. This option allows the group to function without a high AC, high hitpoint front-liner. So far anyway, the adventure path gets much tougher.
2) The increased d8 hit die for the rogue has also helped that character to function as a front-liner.
3) Cover rules require a couple uses in order to get them right. Right now, the cover rules are cumbersome but with a conjuror and an archer the ease of use should improve. I've notice three degrees of cover will rarely occur. Based on my players' reactions, even one degree of cover is a hindrance.
4) The players really like the condensed skill lists, the ray attack for the conjuror, and channel energy rules.
5) The CMB is easy to use when it comes to trip attacks.
6) I've also noticed that not all the players have utilized the full extent of their PC's yet. Mostly its the use of the clerical domain powers.
Tomorrow is game night so I will provide commentary later in the week.
Pathfinder Table Rules
The table rules are:
1) Alternating weeks comprised of 3 to 4 hours necessitate that the game start as soon as possible. If you're going to be late (in practice after 7pm), please inform me. By informing me, I don't mean telling me two weeks out. Please tell me either Monday or Tuesday.
2) As this is part of the massive open playtest, rules arguements will occur. Please keep it as non-confrontational as possible. I'd prefer it if we discuss the dispute in depth either after the session or before the next session starts.
3) Out-of-game chatter is normal and part of the fun of gaming. Please minimize it as much as possible. Along those lines, please save the discussion of polarizing topics until game ends or begins.
4) Please don't make snide references to the other players as in-character remarks no matter how well its fit in. Once was funny. Subsequent times less so.
More table rules may follow.
Thursday, June 12, 2008
Tuesday Night Game Thoughts 6/10/08
Overall, not much happened at the latest game session in the game itself due to a late start and discussion on 4E. In a nutshell, a couple of the players gathered information and then along with some extra muscle provided by the local lords we travelled until ambushed by bandits. Now, one of the purposes of the mission was to get evidence that there were indeed bandits. Due to the luck of dice and not bad tactics we succeeded without any casualties on our side. It helped that we weren't surprised. Unfortunately, we still haven't rescued one of our party members. The fight was to draining to continue on. We do have proof now so we have credibility with the local lords.
My thoughts:
I don't have too much to comment on. By the time we started I was in too much of a mood for action aka combat in order to role-play. From that perspective, I was fortunate as the ambush encounter provided all the action I needed as it took up the rest of the session. Ironically, I didn't directly contribute as one of my characters was too busy healing fellow party members while the other was stealthfully circling around one groups flank. By the time that character got there the combat only lasted another two rounds. All in all, I had fun.
Next week, I'll discuss my thoughts on that weeks Pathfinder game. I run that particular game where the players are exploring the Whispering Cairn as part of the Age of Worms.
Review: Rann-Thanagar Holy War #1
Flip-Test:
A concept a learned when I was working at a comics shop was the flip-test. The flip-test is when a customer flips through a book to gauge whether or not that comic is good. Based on the flip test, I wasn't sure whether or not I would pick up issue two. The art didn't grab me.
The actual review:
In a nutshell, I liked it. The issue is paced in such a way that the flip test may not be the best gauge as one has to actually read it. Like most issues, Starlin introduces the reader to some of the concepts and characters involved.
Pros: The diversity in character types adds value to the book. A mixture of heroes, "working stiffs"/scoundrels, and "villains" abounds. Looking forward to reading about the exploits of Hawkman, the 52 trio (aka Adam Strange, Animal Man, and Starfire), and the Captain Comet. In one panel, Starlin points out that current social and environmental concerns would render an alien invasion unnecessary. Issue one contains a nice blend of humor and commentary along with a hint of action and intrigue to come. Another key feature is reader accessibility. I didn't feel as if I was missing anything crucial in order to enjoy this story.
Mix: The art. Its not bad its just that I didn't recognize it as Ron Lim. Lim's art style has changed since his stint on Silver Surfer and Captain America.
Con: As a space story, many characters will appear during the story to come. Some of the characters seem to have the same personality at times.
Overall, not a bad first issue. I give Rann-Thanagar Holy War #1 three out of five stars. A very solid first outing. I have since picked up issue two.
Sunday, June 1, 2008
Normally I don't mind spoilers...
So it begins...
Now that I've started my blog. I'm currently speechless.
Figures.