Monday, March 9, 2009

Clariftications on the Rifts XP issue

First, I want to say that my comments in my previous post trouble me. I don't want this blog to contain negative, whiny rants.

Second, I don't plan to comment on game sessions unless one of two criteria are met. I must either have ran that session or must have the burning desire to write about.

On to the subject matter at hand, I rambled once I started commented about the experience awarded after the last Rifts session. Afterwards, I realized that I never gave a basis for my rant. In a nutshell, all characters got 1000 xp as a base. One thousand experience points is a significant amount for first level characters to receive for one session. Active participants received 200 xp as a bonus.

Honestly, the whole matter of experience awards deserve its own space. Otherwise, any comments I make about a game session regarding experience points will just devolve into a whiny rant that just spin around in circles. A post for another time.

8 comments:

  1. really 1000+200 for good effort?what's the point in trying? Show up and roll when the gm tells you to.

    I've given players 200 points for an entire game because they didn't try and they simply sat down at the table, didn't come up with any ideas, didn't contribute to the RPing, didn't use skills,much less creatively, just sucked.
    I give 100 pts for physically showing up, 100 pts for bringing andsharing food, so that is probably whre they got it.

    On the other hand, I have given almost 6k for a single nights gaming. The RPing was awesome, the creativity in skills and deductive reasoning were really good.

    Maybe I am misreading your post, but seriously, 1k for showing up? and 200 for actually playing?

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  2. Both my posts were made almost two weeks afterwards. So most of my concern developed over time. I also forgot to include a detail.

    Its true that the 1000 xp was for all PCs. That was a blanket xp award for what occurred during the session. However, it is also true that the 200 xp was a bonus for those that actively played.

    It was that lack of incentive that upset me.

    BTW, thanks for sharing your method of xp awards. Its interesting how different GM's award experience.

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  3. That was very kind. Here is my full table;
    E X P E R I E N C E T A B L E
    I T E M R E W A R D
    Out of Game
    Arriving 100
    Sharing/Bringing Food 100
    Cooking for group 100-500
    Lending Dice 100
    Not using Player Knowledge 100

    IN GAME

    MECHANICS
    Per skill use 10
    Choosing Natural Talent 250

    Role Playing
    Personal Sacrifice 1-500
    Alignment 1-500
    Playing in character 1-500
    Motivation 1-500
    Nature 1-500
    Disposition 1-500
    Trademark 1-500
    Quirk 1-500
    Family History Involvement 1-500
    Character History Involvement 1-500
    Overcoming some Bad Habit or Influence 1-500
    Role Playing a Struggle 1-500
    Role Playing an Aftermath 1-500
    Character Realization 1-500
    Character Style 1-500
    MV Person Involvement 1-500
    MV Possession Involvement 1-500

    GENERAL
    Clever/Futile Idea/Action 1-100
    Clever/Useful Idea/Action 1-200
    Daring/Heroic Clever/Not 1-200
    Plan/Action that Saves Self 1-100
    Plan/Action that saves PC 1-250
    Plan/action that saves NPC 1-500
    Risking Minor Damage to help others 1-100
    Risking Serious Damage to help 1-250
    Risking Life to help 1-500
    Avoiding Unnecessary Violence 1-250
    Avoiding Killing Foe 1-500
    Deductive Reasoning/Insight 1-500
    Good Judgment 1-100
    Humor without disruption 1-100
    Encouraging Party Member OOG 1-400
    Encouraging Party Member IG 1-1000
    Promoting Teamwork/Unity 1-200

    THREAT LEVELS
    Threat: Personal 1-100
    Threat: Group 1-250
    Threat: 10-50 1-500
    Threat: 51-100 1-750
    Threat: 101-1000 1-1,000
    Threat: City 1-2,500
    Threat: County 1-5,000
    Threat: State 1-7,500
    Threat: Region 1-10,000
    Threat: Nation 1-25,000
    Threat: International 1-50,000
    Threat: Global 1-75,000
    Threat: Planetary System 1-100,000
    Threat: Galaxy 1-500,000
    Threat: Universe 1-750,000
    Threat: Interdimensional 1-1,000,000

    DAMAGE SUFFERED
    SDC: 25% 5-500
    SDC: 50% 10-500
    SDC: 75% 15-500
    SDC: 100% 20-500
    HP: 25% 25-500
    HP: 50% 50-500
    HP: 75% 75-500
    HP: 100% 100-500
    WTL: 25% 200-500
    WTL: 50% 300-500
    WTL: 75% 400-500
    WTL: 100% 500

    I am just now thinking of a way to categorize individual threats.
    Perhapes adding up attacks+combat bonses+max damage capability (so if the highest damageing attack is 1d6x10 then it might be +60 points(SDC+HP/10)=XP Reward

    just thinking aloud

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  4. I kinda sorta wanted everyone on the same page. originally I was only going to give the one guy 500 points for showing up. I knew I was rewarding to much XP, but didn't think it would be a big deal. I agree that it is a lot for first level characters, I just don't want anyone to die yet. I suppose that with the whimsical level two that almost everyone recieved that I could kill everyone off, but that would be evidence of not being a good GM. I have always, when I played, had an expectation and experience of always getting to level two within like two or three game sessions. I realize now that just because I can do that through role-playing doesn't mean everyone else can. I agree also that I should reward experience not just give it away. So I will start giving XP the Rifts way; the way it was intended. I think I have been exposed to D&D 3.5 and 4 edition for too long, they just throw the XP at you in that game. And that is without role-playing.

    One question on your chart Ira, what do you mean by WTL damage? I have not encountered this kind of damage before.

    Matt, if you haven't already, can you post about the overall gaming experience in my Rifts game. I know I kinda screwed up with the XP and I apologize, but it doesn't even sound like you enjoy the game. Maybe you could post like your favorite part of the session was or something like that. I don't mean to be a dick, but some sort of feedback on my running style and my storyline would be most appreciated.

    It was nice to read your XP chart Ira. I will take some of your numbers under consideration. Thank you.

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  5. WTL: Will to Live
    THis is damage beyond SDC and HP

    Let me give you a lengthy mechanical explanation;
    With damage =/> the target's PE in a single blow, the being must roll a Willpower save (ME+PE+Spi)/3)x5%) (comes in handy for all sorts of situations likeinvoluntary vomiting and the like)or be Stunned. IF failed they must make another WP Check for a KO save. Fail that they must roll a Coma save. Fail that and they must roll a Death save. fail that and they must roll up a new PC. So while it doesn't happen often a severe blow of 31 pts to a target with PE of 30 could possily kill them if they are simply unlucky enough.

    Is it lethal? Yeah, but the intent is to cause thoughtfulness and a sense of danger in any combat situation.

    Of course this could be exemplified by Liam Neesoms (sp?) wife who got some bumps on her head, guesing a LOT less than 10 points of an average PE10 and died.

    Anyhow so once we through SDC, we now enter HP. With every hit you must make a willpower check or be KOed, and then down the line for Coma and Death.

    Once this is 0, we enter WTL, composed of ME+PE+Spi (Spi=Spirit, my aditive attribute)
    You are automatically KOed and are effectively bleeding to death. You take damage every melee, about 10% of total damage (whatever is conveneient.

    so what does WTL do? If you are working alone and have no auto healing abilities? Nothing
    but
    -It takes you out of the action and allows the attacker to focus on other individuals, possibly saving your life
    -It allows for an unlucky/stupid PC to stop hurting themselves
    -It allows for time for teammates and back up to reach and possibly save your life rather than iting 0HP and just die.

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  6. So, SPI is spirit. Is it just another 3d6 roll and no additives. Does it give bonuses? How does Spirit work in general, what is it used for?

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  7. ok this is one of the first things I changed other than adigng 30 to PS for XPS instead of just raising it to 30+whatever.

    By the book;
    ISP=Inner Strength Points
    -used for Psychics
    -Based off ME

    PPE=Potential Psychic Energy
    -Used for Mages
    -Based off PE

    1) Switched them and gave ISP to mages and gave the Potential PSYCHIC Energy to Psychics.

    2) It seemed odd that a marathon runner would have a better spiritual power or protection than a monk, so I removed the Base PE and substituted it with Spirit.
    PE is fine for a base of Chi, but not for magic
    So ME=PPE, PE=Chi, Spi=Mana

    3) While ISP was fine, I changed the name to Mana

    4) Spirit gives you your base Mana and your magical defense, worked out the same way as yoru PE and ME bonuses.

    5) I start my bonuses at 11, and depending on the stat the bonuses will change.
    Why 11? Because 10 is the middle middleof te road for stats. If I have 50% more strength than the PS 10 guy I should do considerably more damage, since I can carry 3x what he can, at 100 v 300lb, and lift 600 v 200. Not to mention IQ, 10 being average, 7 being border line retarded and 13 being a mensa member.
    Pretty much it is still the same as by the book;
    IQ-10=Scholastic Skill Bonus
    ME-10/2=Psionic Save Bonus
    MAx5%=Charm OR Intimidate (pick one)
    PS/10=d6
    PS-10=+dmg (PS 15=1d6+5)
    PP-10/2=SPD+
    PP/10=Ranged Strike Bonus
    PPx5%=Coordination; unskilled dexterity check
    PE-10/2=Poisons Bonus
    PEx5%=Coma and Death Saves
    PBx5%=Allure OR Stun
    Spd/10=Initiative, SPD, and Damage
    -eg: Spd of 25=I+2, SPD+2, Dmg+2
    Spi-10/2=Magic Save Bonus
    Lck-10/2=Number of rolls per game
    Lckx5%=Chance.
    --Luck is another way of keeping players alive. NUmber of Rolls=number of rerolls or bolstered rolls one can make in a game. Chance allows for life saving, or character assisting events to happen, or items to appear (you find a carelessly discarded snub nose revolver in the garbage, who would do a thing like that?)

    Sub Attributes:
    Perception:IQ+ME/2x5%
    -Unskilled awareness of the physical world. IQ for pure information gathering, ME for Processing

    Charisma: MA+PB/2x5%
    -Balancing your good looks with glib tongue

    Willpower: ME+PE+Spi/3x5%
    -Pulling on all avenues of strength, your abilitiy to withstand pain, etc

    Sensitivity: MA+Spi/2x5%
    -MA is empathy, spirit is your wisdom, but also your connection to the other worldly. This allows you to sense the not seen, eg;
    You feel someone watching you
    You are not alone in the room
    basically nonpowered Sensitive Psionic Powers of perception. You feel a cold chill in the room, You do not want to go into the basement, etc

    5) SDC Base: PS+PE+Class Base.
    make sense? Added to it is PS/10:d6 per level

    6) HP Base: PE
    +PE/10:d6 per level

    7) WTL: ME+PE+Spi. Never increases unless one of the stats does.

    8) Base Attacks: The book says you get 2 attackds for being alive. I think the attributes you were either lucky enough to roll or worked hard for through skills should be rewarded. So (PP+Spd)/2)/10, or just (PP+Spd)/20. So a PP 22 and Spd 30 = 52/2=26/10=2.6=2
    -So why speed and PP? I think of it this way. PP is the accuracy, Speed is, well, speed. Without Accuracy you are simply firing wildly like an uncontrolled assault rifle.
    PP is the laser targetting and scope of a sniper rifle. Now we put the laser and scope on the assault rifle. Instead of emptying the magazine, we are doing short controlled burst, but more than the single shot.

    9) Limitations:
    -Attacks=PE.15 PE=15=15 Max attacks
    -SPD Bonuses=PP
    -Skills=IQx10

    Wow that was more than I was intending. Hurt yet?

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  8. Ira, thanks for the XP chart, definition of WTL, and modifications of attributes.

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